The Difference between Winning and Losing Motor Coordination of Men’s Pencak Silat Athletes in 2015 Sea Games Singapore.
Shapie, M.N.M (1,2) & Muhammad Afif, M.A. (1)
1.Fakulti Sains Sukan dan Rekreasi, Universiti Teknologi MARA, 40450 Shah Alam, Selangor.
ABSTRACT
The purpose of
study is to determine the difference between winning and losing motor Men’s
Pencak Silat Atheltes in 2015 Sea games Singapore. The percentage of
kicking and punching aspects will be the
primary aspect in determine the differences of motor coordination. Another
action was notate including topple, sweep, block ,catch, evade, self-release,
block and punch, block and kick, block and sweep, fake punch, fake kick and
others. The total indicators are 14. Four Pencak Silat Men’s Sea Games as the
source to notate 14 actions. Then the data was tabulated in group statistic.
The data showed winner had more kick and punch compare to loser.
INTRODUCTION
The
combination of body movement was being important elements in martial art. Good
motor coordination will help in producing fast moving, flexibility, decision
making and balance for successful motor performance (Choi et al., 2016). Then the movement involved in
pencak silat including offensive and defensive skill. Both skill needed
specific training in producing good motor coordination besides created muscle
memory to the body (Widiastuti, 2014). Based on daily training routine or
repetitive training, adaption will occur where it help the silat athlete expert
in module training (Buch et al., 2017). However, in elite level, they
were understood in how to difference between necessary and unnecessary
movement. Their experiences help in increasing motor coordination where it will
contribute good performance. But, some of the silat athlete, although they have
good motor coordination in martial art, they were unable to produce good performance
during match because of anxiety and stress (Hordacre, Immink, Ridding, &
Hillier, 2016). The anxiety
and stress will lead them made wrong decision and gave opponent chance to beat
them(Stubbs et al., 2017). Because of pencak silat match has
short period of time, they need to stay focus and control their stress level until
the end 3 sets of game.
MATERIALS AND METHODS
Match analysis
The
video resources was get from youtube website was specific to the Sea Games 2015
at Singapore. 4 types of videos was used to analyze the movement in pencak
silat match including offensive and defensive skill. The listed videos were
Men’s 50kg Class A Quarterfinals, Men’s 70 kg Class E Finals, Men’s 70kg Class E
Semifinals and Men’s 75kg Class H Semifinals. 14 different types of event
performed by players was use as well the match start. The playback, slow
motion, and pause techniques were used in get the 14 types of movement
including offensive and defensive. Motion categories were listed as below
(Shapie et al.,2013):
1. Punch
2. Kick
3. Block
4. Catch
5. Topple
6. Sweep
7. Evade
/ dodge
8. Self
release
9. Block
and punch
10. Block
kick
11. Block
and sweep
12. Fake
punch
13. Fake
kick
14. Others
Every
motion on both players in each match was calculated. The data obtained was
tabulated for analyzing by using SPSS software. Then the analyzed data was
compile with tabulated data in result.
STATISTICAL ANALYSIS
All
the raw data collected from all matches used the system produced by Shapie at
all by 2013. Statistical analysis was conducted using SPSS, version 21. A
descriptive analysis was used to determine the different of performance between
winner and loser in silat matches.
RESULTS
Pencak Silat Tanding Men’s Class H Semi
Final Mas Vs Sin
|
|||||||
Malaysia
|
Singapore
|
||||||
Action
|
Outcome
|
||||||
Hit Target
|
Hit elsewhere
|
Miss opponent
|
Hit Target
|
Hit Elsewhere
|
Miss Opponent
|
Total
|
|
Punch
|
7
|
1
|
2
|
7
|
1
|
18
|
|
Kick
|
14
|
1
|
3
|
3
|
2
|
1
|
24
|
Block
|
2
|
3
|
5
|
||||
Catch
|
6
|
6
|
|||||
Topple
|
1
|
4
|
5
|
||||
Sweeping
|
3
|
2
|
1
|
6
|
|||
Evade/dodge
|
3
|
3
|
|||||
Self release
|
|||||||
Block &punch
|
|||||||
Block & kick
|
|||||||
Block &sweep
|
|||||||
Fake punch
|
|||||||
Fake kick
|
1
|
1
|
|||||
Others
|
2
|
2
|
|||||
Total
|
33
|
4
|
6
|
23
|
2
|
2
|
70
|
Table
1. Frequency of actions and outcomes recorded during a silat match
Exponent
|
Block
|
Kick
|
Punch
|
Topple
|
Others
|
Total
|
Blue
|
2
|
18
|
10
|
1
|
11
|
42
|
Red
|
3
|
6
|
8
|
4
|
7
|
28
|
Total
|
5
|
24
|
18
|
5
|
18
|
70
|
Table
1.1. Frequency profile of 2 contestant
Group
Statistics
|
|||||
group
|
N
|
Mean
|
Std.
Deviation
|
Std.
Error Mean
|
|
score
|
Malaysia
|
3
|
14.3333
|
16.19671
|
9.35117
|
Singapore
|
3
|
9.0000
|
12.12436
|
7.00000
|
Table 1.2
Pencak Silat Tanding Men’s Class A
Quarter Final Mas Vs Thai
|
|||||||
Malaysia
|
Thailand
|
||||||
Action
|
Outcome
|
||||||
Hit Target
|
Hit elsewhere
|
Miss opponent
|
Hit Target
|
Hit Elsewhere
|
Miss Opponent
|
Total
|
|
Punch
|
14
|
1
|
9
|
1
|
1
|
26
|
|
Kick
|
20
|
1
|
8
|
2
|
4
|
35
|
|
Block
|
5
|
2
|
7
|
||||
Catch
|
5
|
4
|
1
|
1
|
11
|
||
Topple
|
1
|
1
|
2
|
6
|
10
|
||
Sweeping
|
3
|
3
|
4
|
2
|
2
|
14
|
|
Evade/dodge
|
1
|
3
|
4
|
||||
Self release
|
|||||||
Block &punch
|
|||||||
Block & kick
|
|||||||
Block &sweep
|
|||||||
Fake punch
|
1
|
1
|
|||||
Fake kick
|
1
|
1
|
|||||
Others
|
5
|
3
|
8
|
||||
Total
|
56
|
5
|
5
|
31
|
6
|
14
|
117
|
Table
2. Frequency of actions and outcomes recorded during a silat match
Exponent
|
Block
|
Kick
|
Punch
|
Topple
|
Others
|
Total
|
Blue
|
2
|
14
|
11
|
8
|
27
|
62
|
Red
|
5
|
21
|
15
|
2
|
12
|
55
|
Total
|
7
|
35
|
26
|
10
|
39
|
117
|
Table
2.1. Frequency profile of 2 contestant
Group
Statistics
|
|||||
group
|
N
|
Mean
|
Std.
Deviation
|
Std.
Error Mean
|
|
score
|
Malaysia
|
3
|
22.0000
|
29.44486
|
17.00000
|
Thailand
|
3
|
17.0000
|
12.76715
|
7.37111
|
Table 2.3
Pencak Silat Tanding Men’s Class E Final Mas Vs Vie
|
|||||||
Malaysia
|
Vietnam
|
||||||
Action
|
Outcome
|
||||||
Hit Target
|
Hit elsewhere
|
Miss opponent
|
Hit Target
|
Hit Elsewhere
|
Miss Opponent
|
Total
|
|
Punch
|
10
|
1
|
1
|
11
|
6
|
2
|
31
|
Kick
|
12
|
1
|
2
|
22
|
5
|
8
|
50
|
Block
|
6
|
1
|
7
|
||||
Catch
|
18
|
2
|
3
|
23
|
|||
Topple
|
5
|
3
|
1
|
9
|
|||
Sweeping
|
5
|
1
|
2
|
2
|
10
|
||
Evade/dodge
|
9
|
9
|
|||||
Self release
|
|||||||
Block &punch
|
|||||||
Block & kick
|
|||||||
Block &sweep
|
|||||||
Fake punch
|
1
|
2
|
3
|
||||
Fake kick
|
1
|
1
|
12
|
5
|
7
|
26
|
|
Others
|
1
|
4
|
4
|
9
|
|||
Total
|
67
|
4
|
8
|
54
|
25
|
19
|
175
|
Table
3. Frequency of actions and outcomes recorded during a silat match
Exponent
|
Block
|
Kick
|
Punch
|
Topple
|
Others
|
Total
|
Blue
|
6
|
15
|
12
|
8
|
38
|
79
|
Red
|
1
|
35
|
19
|
1
|
42
|
98
|
Total
|
7
|
50
|
31
|
9
|
80
|
177
|
Table
3.1. Frequency profile of 2 contestant
Group
Statistics
|
|||||
group
|
N
|
Mean
|
Std.
Deviation
|
Std.
Error Mean
|
|
score
|
Malaysia
|
3
|
26.3333
|
35.27511
|
20.36609
|
Vietnam
|
3
|
32.6667
|
18.71719
|
10.80638
|
Table 3.3
Pencak Silat Tanding Men’s Class E
Semi Final Mas Vs Sin
|
|||||||
Malaysia
|
Singapore
|
||||||
Action
|
Outcome
|
||||||
Hit Target
|
Hit elsewhere
|
Miss opponent
|
Hit Target
|
Hit Elsewhere
|
Miss Opponent
|
Total
|
|
Punch
|
4
|
8
|
5
|
3
|
20
|
||
Kick
|
30
|
5
|
8
|
20
|
5
|
11
|
79
|
Block
|
5
|
5
|
|||||
Catch
|
5
|
7
|
12
|
||||
Topple
|
5
|
4
|
2
|
11
|
|||
Sweeping
|
2
|
3
|
2
|
2
|
3
|
12
|
|
Evade/dodge
|
1
|
1
|
|||||
Self release
|
1
|
1
|
2
|
||||
Block &punch
|
|||||||
Block & kick
|
1
|
1
|
|||||
Block &sweep
|
1
|
1
|
|||||
Fake punch
|
3
|
6
|
9
|
||||
Fake kick
|
2
|
2
|
|||||
Others
|
5
|
2
|
7
|
||||
Total
|
60
|
8
|
10
|
55
|
12
|
17
|
162
|
Table
4. Frequency of actions and outcomes recorded during a silat match
Exponenet
|
Block
|
Kick
|
Punch
|
Topple
|
Others
|
Total
|
Blue
|
43
|
4
|
5
|
26
|
78
|
|
Red
|
5
|
36
|
16
|
6
|
21
|
84
|
Total
|
5
|
79
|
20
|
11
|
47
|
162
|
Table
4.1. Frequency profile of 2 contestant
Group
Statistics
|
|||||
group
|
N
|
Mean
|
Std.
Deviation
|
Std.
Error Mean
|
|
score
|
Malaysia
|
3
|
26.0000
|
29.46184
|
17.00980
|
Singapore
|
3
|
28.0000
|
23.51595
|
13.57694
|
Table 4.3
DISCUSSION
Based
on all tabulated data, overall winning game was controlled by kick and punch.
The number of kick were dominance compare to the punching. On semifinals class
H, Malaysia kick and punch percentage are 75% and 55.5%. While Singapore has
25% and 44.4% of kick and punch percentage. Next for quarterfinals class A,
Malaysia kick and punch percentage are 40% and 42.3% while Thailand has 60% and
57.6% of kick and punch percentage. Then, for final E Malaysia had 70% and
61.3% of kick and punch percentage but Vietnam had 30% of kick and 38.7% of
punch. Lastly, semifinals class E, Malaysia has 54.4% of kick and 80% of punch.
While Singapore had 45.56% of kick and 20% of punch.
The data showed national silat exponent is
unbalanced between kick and punch. However the result prove that, kick is
better than punch because the number of hit target on kick was high compare
punch. There was several factor influences this performance. The exponent
always use kicking technique because he more comfortable if compare with punch.
Other than that, because silat game is using explosive power in energy system,
the exponent near to the fatigue for punch. Other than that, muscle power is
depend on explosive type of resistance exercise (Ceci et al., 2014). Then, the silat game demand high
expenditure energy level to perform in short period of time. Another factor is
exponent had an ability to read opponent body motion to hit the specific
target. Therefore, punch and accuracy training should balance with kick
training in increase the performance.
There
are several factors exponent lose the game. From data collection the number of hit
target is less than winners. There were lacks of accuracy technique in their
game and weak in motor coordination. In accuracy aspect, they were unable to
read body motion and attack at the right time. Their time reaction need to
improve to avoid them hit on unnecessary target. Then, in defending, there were
unable to block or evade successfully. Therefore it lead to mental breakdown
where there were unable to buffer negative perception to their self (Gucciardi, Stamatis, & Ntoumanis).
Total
score for winning games are:
Sea
Games Match
|
Total
|
Men’s 50kg Class A Quarterfinals
|
62
|
Men’s 70 kg Class E Finals
|
98
|
Men’s 70kg Class E Semifinals
|
84
|
Men’s 75kg Class H Semifinals
|
42
|
Table 5
Total
score for losing games are:
Sea
Games Match
|
Total
|
Men’s 50kg Class A Quarterfinals
|
55
|
Men’s 70 kg Class E Finals
|
79
|
Men’s 70kg Class E Semifinals
|
78
|
Men’s 75kg Class H Semifinals
|
28
|
Table 6
Based
on data, to win the game, total score must above 79 and not below 28. This
number of data was calculated based on the total score of punch, kick, block,
topple, catch, evade, self-release, sweep, block and punch, block and kick,
block and sweep, fake kick, fake punch and others. Motor coordination was
played important role in determine the movement during defending and attacking.
The period of muscular fatigue is the one of the factor the changes of motor
coordination during match. The muscular fatigue will occur when motor units are
unable to maintain for long period (Fattorini et al.).
This factor had lead to the exponent to lose
their balance, high chance to get injury and unable to make decision making.
For lose balance, attacker took advantage for sweeping or topple down the opponent at the right
time. Then, when exponent injured, the range of motion will limit the movement
where it actually make opponent to topple down. Next, when the body achieve
fatigue level, decision making exponent is predictable for elite or experience
opponent.
CONCLUSION
From
data analysis obtained, exponent who often used kick than punch has high
percentage in winning the games. Another type of movement or motion acts as
synergy in variation of motion. For winners, they have good in stabilize motor
coordination during match. The efficiency in their training had been proven by
their technique in controlling the game. Their lower limb strength was strong
compare to the unsuccessful exponent. The strength of lower limb helped in
balancing from topple down by opponent.
From
another view, the intensity of the game also contributes demand of energy to
perform. Because of fatigue, exponent had lose their focus and motor
coordination and let the opponent take down them. Kicking and punching are repetitive
movement where it need generate to get the score. It was showed skill and
fitness assist in martial art performances. Since in the martial art had high
intensity and low intensity actions, explosive strenght training help in
development muscular power and performance of endurance (Lum,
Tan, Pang, & Barbosa).
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Shapie
MNM, Oliver J, O’Donoghue PG, Tong R.(2013) Activity profile during action time
in national silat competition http://combatsports.edu.pl/abstracted.php?level=5&ICID=1073630
The
Silat Olahragahttps://malaymartialarts-silat.blogspot.my/2013/05/the-silat-olahraga.html
Pencak Silat Tanding Category Malaysia vs Thailand
(Day 6) | 28th SEA Games Singapore 2015 https://www.youtube.com/watch?v=6eruVei7Pdg
Pencak Silat Tanding Men's Class H Semi-Final SIN vs
MAS(Day 8) | 28th SEA Games Singapore
2015https://www.youtube.com/watch?v=AuT-n5UpMjE
Pencak Silat Tanding Men's Class E Semi-Final SIN vs
MAS (Day 8) | 28th SEA Games Singapore
2015https://www.youtube.com/watch?v=L62CI3MJ-8A
Pencak Silat Tanding Men's Class E Final VIE vs MAS
(Day 9) | 28th SEA Games Singapore 2015 https://www.youtube.com/watch?v=aGK1CSVk0qs
Widiastuti (2014). Using Game Approach in Improving
Learning Outcomes of Pencak Silat. doi:10.5539/ass.v10n5p168
Published by Canadian Center of Science and Education
RECOMMENDATION
It is recommended that
future studies determine the reaction time lower and upper body of Pencak
Silat’s Athlete. Reaction time play important role to read, attacking and
defending from opponent. The reaction time training will contributes in
alertness besides train decision making in short time. The ability to quick
react will promote confidence level and understand opponent strategy. In
addition, accuracy training should be parallel with reaction time training. Hit
target will be the main objectives in getting point. In theory, miss target and
elsewhere target can be reduce from time to time. Example training for
developing reaction time is train to catch tennis ball with high velocity and
train to punch and kick at the moving target.
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